

Set to debut at SEMA next month, the model is based on the Silverado RST Crew Cab and was jointly developed by Saleen and Legendary Concepts. However, we’re not talking about the film but rather a Smokey and the Bandit inspired Chevrolet Silverado.

It basically does this until it becomes impossible to play.Smokey and the Bandit made a star of the Pontiac Trans Am, but like almost everything else, it’s being rebooted for the modern era. Over time the courses get longer, the speed get faster, and the placement of Coors and obstacles becomes more erratic. The faster you go, the more points you earn. You get points for collecting Coors cans and for executing turns on backcountry roads. The goal of the game is simple enough: collect all the Coors you can while avoiding obstacles. Except unlike in the movie, your Trans-Am can jump at will and scoop up Coors off the road at highway speeds. You are The Bandit, and your avatar is an 8-bit rendering of a black 1977 Trans-Am.

Gameplay We followed the norms of the era, where (being generous here) gameplay is based loosely around the narrative of the source material. At Spacebar it sits in line with a Galaga and Ms. No LCD's, no 3D, no high resolution graphics or audio. One goal with the project was to make something that would not look out of place in an 80's era arcade. It took a couple years from start to finish, mainly due to life and work schedules

So, we set out to correct history's mistake by making our own custom new-but-old Bandit cabinet. Well, sometimes you just try and cram all the things you love into a single project that is why :-). And besides, if Krull deserved an arcade translation then surely Smokey and the Bandit does.
